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Makerspaces provide hands-on, creative ways to encourage students to design, experiment, build and invent as they deeply engage in science, engineering, math, art, music, technology, and general tinkering.

 

A makerspace is not simply a science lab, woodshop, computer lab or art room, but it may contain elements found in all of these types of spaces. Therefore, it is designed to accommodate a wide range of activities, tools and materials. Diversity and cross-pollination of activities are critical to the design, making and exploration process, and they are what set makerspaces apart from single-use spaces. A possible range of activities might include:

 

  • Woodworking

  • Prototyping

  • Electronics

  • Robotics

  • Digital modeling, and 3D printing

  • Textiles and sewing

  • Building machines

  • Gardening

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People learn in many different ways, but many learn best by building things.

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Building toys such as LEGO bricks offer powerful and open-ended experiences for younger children. Unfortunately, as shop classes have closed over the past few decades, there remains very little infrastructure to nurture older kids who want to expand beyond construction kits. Through the Darwin Makers program, we're building a community that brings together

like-minded young people, experienced adult mentors, and fabrication facilities to help more kids make more things. We

hope to create an infrastructure to nurture kids and teens who want to expand beyond the construction kits of early

childhood.

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A Makers program is different in several ways from other activities such as robotics competitions and science

fairs. In particular...

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  • There are no winners and losers.

  • Projects are cross-disciplinary and youth-driven.

  • Just as you see at Maker Faire, anything that’s cool is fair game.

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We encourage projects that meld different disciplines into ambitious projects. Final projects might include math, science,

art, craft, engineering, green design, music, and more. Trial and error provides a means to success. Failure is an option,

because it provides another chance to learn.

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In a nutshell, this is how it works. Darwin Makers bring ideas to their club. If they don’t have a project vision, they might work with a mentor to find one. Everyone in the club—both the adults and the Makers—work together on a regular

basis to realize these many visions in time for a deadline. Our deadline is a Mini Maker Faire and/or our very own Darwin Maker Faire, which will offer a stage for the resulting projects to be exhibited and explained. Along the way, the project teams discover the underlying math, science, and engineering principles behind the projects and learn about tool usage and safety. Everyone works together to foster an open-ended, collaborative culture of creativity, innovation and experimentation during weekly after-school build sessions.

Welcome to Darwin's MakerSpace!
What is a MakerSpace?

"If everyone were cast in the same mold, there would be no such thing as beauty"                                                 -Charles Darwin

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Program Mission
Darwin Makers Program Mission:

Darwin Makers' mission is to inspire and develop tomorrow's makers, creators, and innovators by creating a community of like-minded youth that meet weekly to unite around one simple goal: MAKE SOMETHING AWESOME. 

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Key attributes of Darwin Makers: Exhibition not competition, youth-driven, open-ended, interdisciplinary (art, science, engineering, math, crafts, green design, health, music, technology), community-based.

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2016-2017 is our first year of Darwin Makers! For this year, we have some ambitious, though attainable, goals:

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  • Develop our MakerSpace by utilizing an empty classroom and constructing workbenches, tables, tool carts, and storage/organizing spaces.

  • Spread the word to friends, families and community members to crowdsource donated items, funding, and volunteers (see our Amazon wishlist) to aquire the resources we need to get started.

  • Build, design, construct, print, create, orchestrate, compose, model, fabricate and/or invent SOMETHING AWESOME!

  • Present our projects at the end of the year during our own Darwin Maker Faire AND at the local Chicago Northside mini Maker Faire

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What Makes a Maker?

At their core, Makers are fascinating, curious people who enjoy learning and who love sharing what they can do. We hope that this mindset is reflected in our club. We want everybody who participates in a Maker Club to see themselves as a Maker.

 

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Unlike many other organizations for kids who make things, Maker Clubs (like Maker Faires) are about exhibition, not

competition. We don’t see Makers pitting themselves against each other. We hope each Maker gets useful feedback on

what they exhibit, and that the feedback is offered in a spirit of generosity and received with similar openness and

magnanimity.

What Makes a Maker?
Impact on Education

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So, What makes a Maker?

  • Makers believe that if you can imagine it, you can make it. We see ourselves as more than consumers—we are productive; we are creative. Everyone is a Maker, and our world is what we make it.

  • Makers seek out opportunities to learn to do new things, especially through hands-on, DIY (do-it-yourself) interactions.

  • Makers surprise and delight those who see their projects, even though the projects can be a bit rough-edged, messy and, at times, over-stimulating. (Think punk rock.)

  • Makers comprise a community of creative and technical people that help one another do better. They are open, inclusive, encouraging and generous in spirit.

  • Makers celebrate other Makers — what they make, how they make it and the enthusiasm and passion that drives them. (Think win-win)

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Education happens everywhere. Learning happens in our community, not just at school. Our current education system

struggles to tap the resources available in the community, yet our culture is richer with information and opportunities than

ever before.

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Changes in technology over the past few decades have led to a shift toward more focus on the individual and a move away from

decentralization in many parts of our lives. Big city newspapers to bloggers. Large-scale manufacturing to personal fabrication. A handful of Hollywood studios and television networks to millions, perhaps billions, of online “amateur” video options. Lobbyists in Washington to grassroots, Internet-based political financing. Factory farming to slow food eaten by localvores. A vast power infrastructure to living off the grid with solar panels and windmills. We can produce and consume as

individuals within a networked community in all these areas.

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The glaring exception to this is in how we teach our kids. Somehow, we’ve allowed education to become increasingly centralized, where we let public officials say that children will be pumped out of the school machine at age 18 knowing the same facts and gaining all the same skills. Learning standards reflect the uniform expectations our governmental agencies have of all children of a certain age. Many schools are preparing them for a world that none of us want to live in, and one

that doesn’t exist anymore. We know that all kids are individuals, and yet in schooling, our public officials expect them all

to be the same. Arguably, the diversity of educational options was greater two centuries ago than it is now.

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Our kids can learn more efficiently—and as individuals. We imagine that schools can become places where students learn to identify their own challenges, solve new problems, motivate themselves to complete a project, engage in difficult tasks. work together, inspire others, and give advice and guidance to their peers. We see all that happening already in the Maker community. And, increasingly, we recognize there is a real hunger for the resources and infrastructure for kids and adults to be spending more time making, too. We're working to support that hunger for making in several ways. The Young Makers program is one initiative. We’re also developing online resources to support making in many different contexts, as well as working to create physical spaces where kids can make things: Makerspaces. Through these and other efforts, we seek to develop self-motivated, self-directed learners. We aim to help the youth of our nation regain the spirit of innovation, ingenuity, and curiosity that has been dormant until recently.

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As leaders in the resurgence of the do-it-yourself movement, we are dedicated to sparking the DIY spirit in all those whose lives we touch. We don’t see any reason why we, as a society, can’t transform education into a system that nurtures individuals to adopt the habits of mind that Makers have and to become the engaged citizens we all want to be. 

 

Impact Areas

  • Inspiration : to participate in the creative economy and direct their own future

  • Innovation : a catalyst for grassroots invention

  • Education : building a connection between the community and learners

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We are particularly interested in how this approach might reach students who don't fit well into the existing system or who

have already dropped out of it. As we’ve said, at Maker Faire, there are no winners or losers — anything that's cool is fair game. It's not a competition, and there aren't prizes, so there are no judges deciding who has succeeded and who has failed. Yet Makers — some with two PhDs, others who never graduated from anywhere — are motivated to spend long hours in their studios, shops, kitchens, and garages finishing their projects. Makers work in art, craft, engineering, music, food, science, technology, health, and often in several of these areas at once. Their projects are thoughtful, challenging, and innovative. But most importantly, we notice that all Makers are curious and motivated people. The 2010 President’s Council of Advisors on Science and Technology Report states that “the problem is not just a lack of proficiency among American students; there is also a lack of interest in STEM fields among many students.” When students and teachers develop personal connections with the ideas and excitement of STEM fields, their learning is most successful.

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It isn't enough to train current students for the world of today — we have to train them for tomorrow, a tomorrow that will require them to master technologies that don't yet exist. Think about it: a child in middle school today will be entering the prime of their careers in 2040. We have no idea what the world will be like then. Therefore it is crucial to develop timeless skills such as curiosity, creativity, and the ability to learn on one's own. These are precisely the skills that are honed by efforts such as the Young Makers program. We believe the Maker movement captures something about the future for a new direction in education. We know that many teachers are re-energized by their annual visit to Maker Faire, and a few join us in our optimism for making as a way to learn. We hear this time and again from teachers. The Maker movement exemplifies the kind of passion and personal motivation that inspires innovation. We can engage students as makers who learn how to use tools and processes to help them reach their own goals and realize their own ideas. How can we translate this intrinsic motivation to education? How can we channel these core values, a shared spirit, ethics, discipline, mutual respect, reciprocity, self-directed learning into how we teach? Or more generally, in a future world, what could schooling look like? And how can Maker Clubs shift how we think about achievement? These are the questions we hope to answer ... with your help!

Videos that Inspire
Videos that Inspire
Get inspired by other makers!
Student Resources/Links
Student Resources and Links
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